Practical Tips for Using BrainDojo Kids Every Day

BrainDojo Kids is deliberately simple to operate: open it, do the three picks, and put it down. But how you fit that loop into an actual day, with an actual three-year-old, makes a real difference to whether it becomes a habit or an app that gets opened twice. Here are the things we would tell a friend. Treat them as suggestions, not rules.
Stop at Three, Even When They Want More
The strongest advice we have is also the least intuitive: end the session while your child still wants another one.
Today’s Training gives three picks a day. When they are done, stop. A child who is mildly disappointed that it is over will ask for it tomorrow. A child who was allowed to keep going until they were bored has learned that the app runs out. Three activities before dinner, every day, beats forty minutes on Sunday.
Let Their Finger Come First, Then the Stylus
For a three- or four-year-old, a finger is the right tool. It is direct, there is nothing to drop, and the stroke follows the hand closely enough to draw a clean line.
Around five or six, when the goal shifts toward writing on paper at school, a stylus starts to earn its place. It reintroduces the grip, which is a skill of its own, and makes the practice transfer better to a pencil. Do not rush this. A child fighting with an unfamiliar stylus is practicing frustration, not handwriting.
Make a Player for Each Child, Even the Toddler
If you have two children, make two players, even if the younger one is barely participating. Progress, best scores, stamps, and the learning report are all stored per player. Sharing one player means one child’s stamp calendar records both children’s days, which turns the record into nothing.
It also removes a real source of arguments. Each child’s stamps are theirs.
Put the Board Game at the End of the Day
The solo courses and the board game do different jobs, and they suit different moments.
Courses work best in a quiet gap: before dinner, in a waiting room, the ten minutes after a bath. The board game works best when there is more than one person and nothing else scheduled: after dinner, a rainy Sunday, a long train ride. Two to four players, one device, the board different every match. Choose a short game on a weeknight and save the long board for weekends.
Sit on the Opposite Side of the Screen
When you play a face-to-face duel, actually take the opposite side of the device rather than looking over your child’s shoulder. The mini games are designed for it, and a four-year-old competing with a parent across a tablet is a genuinely different experience from a four-year-old being supervised.
You do not need to lose on purpose. The counting and memory games are closer than you expect.
Save My Font Twice a Year
My Font is worth treating as a ritual rather than a feature. Fill in the chart, save it, and let the app switch over to your child’s handwriting for a while. Then do it again about six months later.
Each version is stored with the date and age, so what you accumulate is a series of snapshots: this is how they wrote at four, this is the same chart at five. Doing it on a birthday or at the start of a school year makes it easy to remember and turns the file into something you will actually want to keep.
Use Letters and Writing for Real Reasons
The handwriting tools land better when there is a genuine recipient.
Use Letters for a thank-you note to a grandparent, one character per box, then save it as an image and send it. Use Writing when your child wants to tell a longer story on a squared sheet. A message to a real person motivates far more careful handwriting than a practice exercise ever will, and the practice happens either way.
Read the Report by Characters, Not Minutes
The learning report shows how many characters have been written over time. That is the number to watch.
Time spent in an app is a poor measure of anything, and it is the number most parents end up anxious about. Characters written is the thing you actually wanted more of. Look at the graph every few weeks rather than every day; the shape over a month tells you something, and a single quiet Tuesday does not.
Set the Time Limit Before It Becomes an Argument
Set the daily limit early, while everything is still going well, rather than after a difficult evening. When the limit is reached the app locks itself, so the boundary comes from the app and not from you. Parent settings are behind a parental gate, so your child cannot quietly extend the day.
Where to Go Next
If you are still setting up, start with our getting started guide. To understand the design choices behind these habits, read why we built it, or see who the app is for. All related posts are under the BrainDojo Kids tag.
Pick one of these to try this week. Three activities before dinner is a good place to start.
