Why We Built Kinder Paint

Kinder Paint began at home. Before it was an app on the App Store, it was something we made for our own 3-year-old: a canvas we would feel comfortable handing to a small child, without hesitation and without supervising every tap. I want to write down why we built it, and the principles that shaped the decisions along the way.
When you watch a young child draw, two things stand out. First, they do not need to be taught to create; the urge is already there. Second, they are remarkably capable when the tools fit their hands. What they need is not instruction so much as an environment that lets them get on with it. We wanted a drawing app that our own child could open and use entirely alone: no ads appearing mid-drawing, no account screens, no tools that assume an adult is sitting alongside. That app became Kinder Paint, a drawing app for children ages 2 to 6 on iPhone and iPad.
We did not want to rely only on our instincts as parents and developers, so Kinder Paint was developed under the guidance of an AMI Montessori teacher. That collaboration pushed us consistently in one direction: trust the child. Give them real tools, keep the environment simple, and let them work independently. You can see that influence throughout the app. The interface is deliberately super-simple, so children can operate it without adult help. And rather than childish approximations, the brushes aim to be realistic. Crayon, pencil, watercolor marker: I believe young children deserve materials that behave the way real materials do.
Every feature in Kinder Paint had to serve at least one of three pillars: safety, comfort, and expressive power.
Safety means a child’s drawing time is a protected space. Kinder Paint has no ads and no accounts, and everything works offline. There is nothing in the app that pulls a child away from their canvas, and nothing that requires a parent to manage sign-ins or connections.
Comfort matters because frustration is the fastest way to end a creative session. Shape tools and one-tap fill exist so that small hands are never stuck on mechanical chores. Filling a big sky takes one tap, and the child’s attention stays on what they are making, not on fighting the tool.
Expressive power is there because simple should not mean shallow. Kinder Paint offers five canvases (Drawing, Paint, Sketch, Manga, and Dot) so kids can explore everything from free painting to pixel-style dot art. Seven brush types and three palettes with 48 colors give them a genuine range of expression, and Paint Academy’s tracing lessons offer gentle, stroke-by-stroke guidance for children who want it.
People sometimes ask why we make such a point of being ad-free. The answer is simple: we built this app for our own child first, and I would not accept an app that interrupts a 3-year-old’s concentration to show them advertising. Deep focus is precious in early childhood, and I believe an app for young children should defend it, not trade it away. No ads, no accounts, and full offline support were the baseline we started from, not features we added later.
One more small decision we care about: drawings can be saved quickly to the camera roll. A child’s early work belongs to the family, and keeping it should take seconds.
If you would like to try the app with your child, Getting Started with Kinder Paint walks through a first session. If you are still deciding whether it fits your family, see Who Is Kinder Paint For? All of our posts about the app live on the Kinder Paint devlog tag page.
We built Kinder Paint for one small artist, and we hope it serves yours just as well. It is available on the App Store.
